package pingpong;
import java.awt.*;
import java.applet.*;
/*
*
* ball
*
*/
class ball
{
final int LEFT=0, RIGHT = 1, UP = 2, DOWN = 3;
final int LEFT_WALL = 10, RIGHT_WALL = 300, TOP_WALL = 10, BOTTOM_WALL = 220;
int x_pos, y_pos, size;
int dir_x, dir_y;
int xinc = 10, yinc = 8;
Graphics g;
paddle p;
Applet owner;
void setApplet (Applet a)
{
owner = a;
}
void setPaddle(paddle pp)
{
p = pp;
}
void setGraphics(Graphics gr)
{
g = gr;
}
void move()
{
switch (dir_x)
{
case LEFT:
{
x_pos -= xinc;
if (x_pos < LEFT_WALL)
{
x_pos = LEFT_WALL;
dir_x = RIGHT;
}
}
break;
case RIGHT:
{
//paddle-ball intersection goes here
x_pos += xinc;
if (x_pos > RIGHT_WALL)
{
if ((y_pos > p.getBottom()) || (y_pos < p.getTop()))
{
//die
owner.showStatus("You missed the ball!");
x_pos = RIGHT_WALL;
dir_x = LEFT;
}
else
{
x_pos = RIGHT_WALL;
dir_x = LEFT;
owner.showStatus("You hit it! Good job!");