package pingpong;
import java.awt.*;
/*
*
* field
*
*/
class field
{
int x_pos, y_pos, width, height;
Graphics g;
field (int x, int y, int w, int h)
{
x_pos = x;
y_pos = y;
width = w;
height = h;
}
void setGraphics (Graphics gr)
{
g = gr;
}
void draw ()
{
int x, y;
//g.setColor(Color.green);
//for (x = 0; x < width; x += 10)
// g.drawLine(x, 0, x, height);
//g.setColor(Color.red);
//for (y = 0; y < height; y += 10)
// g.drawLine(0, y, width, y);
//g.setColor(Color.black);
g.fillRect( 0, 0, width, 10);
g.fillRect(0, 0, 10, height);
g.fillRect(0, height - 10, width, height);
}
void erase ()
{
g.setColor(Color.white);
draw();
g.setColor(Color.black);
}
void move (int x, int y)
{
x_pos = x;
y_pos = y;
}
}